Rearrange the order in which paint layers are applied on a model by dragging layers in the the Paint Layers window. This changes the stacking order of paint layers and the appearance of paint in the resulting texture image.
You can also change the effect of a paint layer by dragging it from one channel type to another (diffuse, specular, gloss, bump). For example, duplicating and dragging a diffuse paint layer into an existing bump channel changes that layer’s characteristics to a bump texture, fully aligned with the original paint layer. The amount of bumpiness is dependent on grayscale values in the image and the Bump Depth setting in the material properties.
To move paint layers
- In the Paint Layers window drag the paint layer up or down within the list and release it in a new location.
To move paint layers to a different channel
- Do either of the following, depending on whether the channel type you want is already represented in the layer stack:
- If the channel type already exists in the layer stack, simply drag the paint layer to that channel.
- If the channel type you want isn't currently represented in the layer stack, right-click the layer and select Move Selected To from the pop-up menu, then select the channel type. (You can also select this option from the window menu button .)
Tip: Painting and previewing a specular map can be difficult as the specular effect is somewhat transparent as you paint it depending on the scene lighting. Dragging the specular layer between the Specular and Diffuse channels (temporarily) lets you more easily preview and edit a specular map.