FBX import and export functionality is embedded within Mudbox. However, to export
FBX files from
Maya or
3ds Max you must first ensure that the
FBX plug-in for your application is installed and loaded in the application so FBX appears as an option in the application’s import/export browser windows.
Once installed, you load the
FBX plug-ins as follows:
-
(Maya)
In
Maya, select
Window > Settings >/Preferences > Plug-in Manager. In the
Plug-in Manager window, ensure that the
fbxmaya.mll plug-in is set to Loaded. (Turning on Autoload will ensure it loads automatically each time Maya is launched). Close the Plug-in manager window. Maya is now ready to read and write FBX files.
-
(3ds Max)
FBX plug-ins that are installed for
3ds Max are automatically loaded whenever the application is launched. In the event that the FBX import and export features do not appear in
3ds Max, select
Customize > Plug-in Manager. In the
Plug-in Manager window that appears ensure that the
FBXMax.DLU plug-in is set to be loaded and close the window. 3ds Max is now ready to read and write FBX files.