You can automatically generate basic UVs for a model, without spending an extended amount of time on setup. This gives you a quick set of UVs to start painting, with the option of transferring paint layers later to a mesh with higher quality UVs.
To create basic UVs
- Ensure the mesh you want is active.
- Select
UVs & Maps > Create UVs.
- If the mesh has no existing UVs, Mudbox creates UVs for the mesh on Level 0, and recreates UVs for any other levels.
- If the mesh has existing UVs, a dialog box appears letting you choose whether to
Replace Existing UVs or cancel the operation.
- If the mesh is set up for PTEX painting, you cannot automatically create UVs, and a temporary message appears to indicate no changes are made.
Note: If painting artifacts appear when you use UVs auto-generated from a mesh, try temporarily increasing Tile Count and decreasing the Bleed value in the
Preferences before recreating the UVs. Alternatively, export the mesh to a program such as Maya or 3ds Max and generate UVs there."