See also Using the Ambient Occlusion filter.
Specifies the number of intersection rays used at each pixel to determine if any pixel is shadowed.
Modifies the randomness of each intersection ray’s direction from the starting pixel.
Specifies how far from each pixel an intersection ray should travel to determine if one pixel is in the shade of another.
Lightly increases or decreases the shadow effect.
Heavily increases or decreases the shadow effect.
Blurs the Ambient Occlusion result with a rendered image.
Specifies the amount of blurring done.
Shows the Ambient Occlusion results. These results are not affected by the blur.