A point light source emits light evenly in all directions from an infinitely small point in space. A point light is often used to simulate an incandescent light source.
The total number of lights in a scene cannot exceed 8.
Specifies the diffuse color of the light. Click the color tile to open the Color Chooser window and edit the color.
Specifies the strength or brightness of the light source.
Scales the light object in the 3D View (visible when Show Light is on). Has no effect on the light intensity.
Specifies how quickly the light intensity decreases with distance. Not used with directional lights.
Locks the position of the light source to the camera. When the camera is rotated or tumbled, the effect of the light (specular highlight) changes relative to the model’s surface.
Displays the light’s transformation grip. The grip display depends on the light type. For a point light, a move grip appears to let you reposition the location in X, Y, Z. For a directional light source a rotate grip appears to let you rotate the direction of the light source.
Displays a light object in the 3D View to indicate location and direction, depending on the light type. A point light displays as a sphere, while a directional light displays as a set of arrows indicating light direction.