gwnavruntime/visualdebug/amp/Amp_Interfaces.h Source File
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35 class IMessageHandler :
public RefCountBase<IMessageHandler, MemStat_VisualDebugMessage>
38 virtual ~IMessageHandler() {};
39 virtual void Handle(Message* message) = 0;
43 Handle_OnUserDemand = 0,
44 Handle_AfterDecompression = 1,
45 Handle_ImmediatelyWhenRead = 2,
48 virtual Mode HandleMode() = 0;
58 virtual ~SendInterface() { }
59 virtual bool OnSendLoop() = 0;
64 class ConnStatusInterface
75 virtual ~ConnStatusInterface() { }
76 virtual void OnStatusChanged(StatusType newStatus, StatusType oldStatus,
const char* message) = 0;
77 virtual void OnMsgVersionMismatch(
int peerVersion,
int localVersion,
const char* message) = 0;
The Autodesk Navigation namespace.
Definition: gamekitcrowddispersion.cpp:17