tools/navgenproj/ProjMirrorOptions.h Source File
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23 m_useOneSectorPerMirroredObj =
false;
24 m_createCellBox =
false;
25 m_extentInMeters = 0.0f;
28 bool Read_(XmlNode node)
30 node.ReadChild(
"useOneSectorPerMirroredObj", m_useOneSectorPerMirroredObj);
31 node.ReadChild(
"createCellBox", m_createCellBox);
32 node.ReadChild(
"extentInMeters", m_extentInMeters);
33 if (m_extentInMeters <= 0.f)
40 void Write_(XmlNode node)
const
42 node.WriteChild(
"useOneSectorPerMirroredObj", m_useOneSectorPerMirroredObj);
43 node.WriteChild(
"createCellBox", m_createCellBox);
44 node.WriteChild(
"extentInMeters", m_extentInMeters);
49 bool m_useOneSectorPerMirroredObj;
54 inline bool Read(XmlNode node,
ProjMirrorOptions& value) {
return value.Read_(node); }
55 inline void Write(XmlNode node,
const ProjMirrorOptions& value) { value.Write_(node); }
This class is used to store parameters if a sector must be mirrored cf. LabEngine::MirroredOBJProduce...
Definition: ProjMirrorOptions.h:15
The Autodesk Navigation namespace.
Definition: gamekitcrowddispersion.cpp:17
float KyFloat32
float
Definition: types.h:32