gwnavruntime/kernel/SF_System.h Source File
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26 System(SysAllocBase* psysAlloc = Kaim::SysAllocMalloc::InitSystemSingleton()) { Init(psysAlloc); }
28 System(
const MemoryHeap::HeapDesc& rootHeapDesc, SysAllocBase* sysAllocBase = Kaim::SysAllocMalloc::InitSystemSingleton()) { Init(rootHeapDesc, sysAllocBase); }
30 ~System() { Destroy(); }
35 static void Init(
const MemoryHeap::HeapDesc& rootHeapDesc, SysAllocBase* sysAllocBase = Kaim::SysAllocMalloc::InitSystemSingleton());
37 static void Init(SysAllocBase* sysAllocBase = Kaim::SysAllocMalloc::InitSystemSingleton()) { Init(MemoryHeap::RootHeapDesc(), sysAllocBase); }
41 static void Destroy();
42 static bool hasMemoryLeaks;
The Autodesk Navigation namespace.
Definition: gamekitcrowddispersion.cpp:17