gwnavruntime/world/botvisualdebug.h Source File

botvisualdebug.h
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1 /*
2 * Copyright 2016 Autodesk, Inc. All rights reserved.
3 * Use of this software is subject to the terms of the Autodesk license agreement and any attachments or Appendices thereto provided at the time of installation or download,
4 * or which otherwise accompanies this software in either electronic or hard copy form, or which is signed by you and accepted by Autodesk.
5 */
6 
7 
8 #pragma once
9 
10 
13 
14 
15 namespace Kaim
16 {
17 
18 class Trajectory;
19 
20 class BotVisualDebug
21 {
23 public:
24  BotVisualDebug()
25  : m_previousTrajectory(nullptr)
26  , m_hasPathChanged(false)
27  , m_hasSpatializationChanged(false)
28  {}
29 
30 public:
31  Ptr<Trajectory> m_previousTrajectory; // used to remove trajectory VisualDebug blob in NavigationLab
32  bool m_hasPathChanged; // used to send LivePath visual debug only when path changes
33  bool m_hasSpatializationChanged;
34 };
35 
36 }
37 
#define KY_DEFINE_NEW_DELETE_OPERATORS(MemStat)
This macro defines new and delete operators.
Definition: memory.h:132
The Autodesk Navigation namespace.
Definition: gamekitcrowddispersion.cpp:17