gwnavruntime/channel/channelarray.h Source File
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21 class ChannelSectionPtr;
27 class ChannelArray:
public RefCountBase<ChannelArray, MemStat_Channel>
35 KyUInt32 GetChannelCount()
const {
return m_channelArray.GetCount(); }
36 Channel* GetChannel(
KyUInt32 index)
const {
return m_channelArray[index]; }
Game side: Manages all DisplayListData, send them to the NavigationLab.
Definition: displaylist.h:375
std::uint32_t KyUInt32
uint32_t
Definition: types.h:29
General purpose array for movable objects that require explicit construction/destruction.
Definition: kyarray.h:162
This class aggregates Channels along a Path.
Definition: channelarray.h:27
The Autodesk Navigation namespace.
Definition: gamekitcrowddispersion.cpp:17
Channel enrich Path with clearance information on each side of the Path.
Definition: channel.h:169