gwnavruntime/collision/collisionraycastquerydisplaylistbuilder.h Source File
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15 class CollisionRayCastQueryDisplayListBuilder :
public QueryDisplayListBuilder<CollisionRayCastQueryBlob, CollisionRayCastQueryOutputBlob, CollisionRayCastQueryDisplayListBuilder>
18 virtual void DoBuild(DisplayList* displayList,
char* blob)
20 if (Init(displayList, blob) ==
false)
23 switch (m_output->GetResult())
26 displayList->PushArrow(m_query->m_startPos3f, m_query->m_endPos3f, 0.05f, ShapeColor::FillAndLine(Color::Red), 3.0f, 0.1f);
30 displayList->PushArrow(m_query->m_startPos3f, m_query->m_endPos3f, 0.05f, ShapeColor::FillAndLine(Color::Green), 3.0f, 0.1f);
RayHit.
Definition: collisiontypes.h:17
The Autodesk Navigation namespace.
Definition: gamekitcrowddispersion.cpp:17
RayDidNotHit.
Definition: collisiontypes.h:18