gwnavruntime/math/floatingpointexceptionsetter.h Source File
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21 #if (defined(KY_OS_WINDOWSPC) || defined(KY_OS_XBOXONE)) && defined(KY_CONFIG_DEBUG_OR_DEV)
25 Normal = _EM_OVERFLOW | _EM_ZERODIVIDE | _EM_INVALID,
26 All = _EM_INEXACT | _EM_UNDERFLOW | _EM_OVERFLOW | _EM_ZERODIVIDE | _EM_INVALID
29 enum { None = 0, Normal = 0, All = 0 };
32 static unsigned int GetEnableFlags();
36 static void SetEnableFlags(
unsigned int enableFlags);
43 unsigned int m_previousEnableFlags;
Activate floating point exceptions. Implemented on WINDOWS and XBOXONE only.
Definition: floatingpointexceptionsetter.h:16
#define KY_CLASS_WITHOUT_COPY(ClassName)
Define to forbid copy constructor and copy assignment.
Definition: types.h:196
The Autodesk Navigation namespace.
Definition: gamekitcrowddispersion.cpp:17