20 class GeneratorSystem;
50 const String ext = inputFileName.GetExtension();
52 if (ext.CompareNoCase(
".HeightField") == 0)
54 if (sectorInputConsumer.ConsumeHeightFieldFile(inputFileName) ==
KY_ERROR)
57 else if (ext.CompareNoCase(
".IndexedMesh") == 0)
59 if (sectorInputConsumer.ConsumeIndexedMeshFile(inputFileName) ==
KY_ERROR)
KyArray< ClientInputTagVolume > m_additionalTagVolumes
Optional. Will be fed automatically to the Sector. Sometimes easier than producing TagVolumes in Gene...
Definition: generatorsector.h:129
KyArray< Vec3f > m_additionalSeedPoints
Optional. Will be fed automatically to the Sector. Sometimes easier than producing seedPoints in Gene...
Definition: generatorsector.h:128
KyArray< String > m_inputFileNames
Optional. To be used in GeneratorInputProducer::ProduceSectorInputs().
Definition: generatorsector.h:127
Navigation return code class.
Definition: types.h:108
The GeneratorSector class provides a definition for a single sector to be treated by the Generator...
Definition: generatorsector.h:39
The Autodesk Navigation namespace.
Definition: gamekitcrowddispersion.cpp:17
#define KY_ERROR
use result == KY_ERROR to test for error
Definition: types.h:132