gwnavgeneration/generator/genflags.h Source File
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35 GENERATION_MODE_INVALID = 0,
36 GENERATE_REGULAR_SECTORS,
49 ProduceInputMask_None = 0,
50 ProduceInputMask_SeedPoints = 1,
51 ProduceInputMask_TagVolumes = 2,
52 ProduceInputMask_All = ProduceInputMask_SeedPoints | ProduceInputMask_TagVolumes
Read previous imprint of the Sector, the difference is included in the generated NavDataPatch.
Definition: genflags.h:30
(default) To get the input of the sector, GeneratorInputProducer is called if SECTOR_CHANGED is set...
Definition: genflags.h:17
SectorColDataBuildMode
Describes whether or not CollisionData should be saved on a per-sector basis.
Definition: genflags.h:41
the virtual function GeneratorInputProducer::Produce() will be called
Definition: genflags.h:18
SectorInputSource
Describes where the Generator will get its input for each sector.
Definition: genflags.h:15
The Collision Data will be generated for this sector.
Definition: genflags.h:43
SectorChange
Describes what the generation does about a sector.
Definition: genflags.h:26
The Autodesk Navigation namespace.
Definition: gamekitcrowddispersion.cpp:17
GeneratorSector::GetName().ClientInput is loaded.
Definition: genflags.h:19
May load the Sector inputs (if required by other CHANGED Sectors), does NOT generate any NavData or N...
Definition: genflags.h:29
Load the Sector inputs, generate the Sector NavData or impact the NavDataPatch.
Definition: genflags.h:28
GeneratorSector::m_inputFileNames[0] is loaded.
Definition: genflags.h:20
(default) The Collision Data will NOT be generated for this sector
Definition: genflags.h:44