gwnavruntime/collision/icollisioninterface.h Source File
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31 virtual KyResult AddCollisionData(Ptr<CollisionData> collisionData) = 0;
34 virtual KyResult RemoveCollisionData(Ptr<CollisionData> collisionData) = 0;
An abstract interface for an object that can perform collision queries.
Definition: icollisioninterface.h:25
Navigation return code class.
Definition: types.h:108
CollisionRayCastResult
CollisionRayCastResult.
Definition: collisiontypes.h:15
The Autodesk Navigation namespace.
Definition: gamekitcrowddispersion.cpp:17
3d vector using 32bits floating points.
Definition: vec3f.h:16