gwnavgeneration/input/inputtileblobbuilder.h Source File
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17 class GeneratorSystem;
18 class DynamicInputCell;
21 class InputTileBlobBuilder_FromDynamicInputCells :
public BaseBlobBuilder<InputTileBlob>
24 InputTileBlobBuilder_FromDynamicInputCells(
25 GeneratorSystem* sys,
const TilePos& tilePos,
const KyArrayPOD<DynamicInputCell*>* cells);
28 virtual void DoBuild();
30 GeneratorSystem* m_sys;
33 const KyArrayPOD<DynamicInputCell*>* m_dynInputCells;
36 class PdgInputTileBlobBuilder_FromInputCellBlobs :
public BaseBlobBuilder<InputTileBlob>
39 PdgInputTileBlobBuilder_FromInputCellBlobs(
40 GeneratorSystem* sys,
const TilePos& tilePos,
const KyArray<Ptr<BlobHandler<InputCellBlob> > >* inputCellBlobHandlers);
43 virtual void DoBuild();
45 GeneratorSystem* m_sys;
48 const KyArray<Ptr<BlobHandler<InputCellBlob> > >* m_inputCellBlobHandlers;
Box2i CellBox
A type that represents a bounding box around cells in a 2D grid.
Definition: navmeshtypes.h:31
The Autodesk Navigation namespace.
Definition: gamekitcrowddispersion.cpp:17