gwnavgeneration/input/objfileinputproducer.h Source File
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14 class ClientInputConsumer;
void Setup(KyFloat32 oneMeterInClientUnits, ClientAxis clientAxisForNavigationX, ClientAxis clientAxisForNavigationY, ClientAxis clientAxisForNavigationZ)
Sets the mapping between the coordinate system used in the Autodesk Navigation Engine and the game en...
Definition: coordsystem.inl:28
This class maintains the mapping between the system of coordinate axes used by the client game engine...
Definition: coordsystem.h:119
A structure that sets up the mapping between the coordinate system used in the Autodesk Navigation En...
Definition: coordsystem.h:43
Navigation return code class.
Definition: types.h:108
The GeneratorSector class provides a definition for a single sector to be treated by the Generator...
Definition: generatorsector.h:39
The Autodesk Navigation namespace.
Definition: gamekitcrowddispersion.cpp:17
3d vector using 32bits floating points.
Definition: vec3f.h:16