gwnavruntime/pathfollower/pathprogresscomputer.h Source File
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22 template <
class TraverseLogic>
34 virtual void Update(
Bot* bot,
KyFloat32 simulationTimeInSeconds);
37 void UpdatePathEventList(
Bot* bot);
40 void ComputeLocalCostOnPath(
Bot* bot);
44 void UpdateLocalCostOnPathFromNavTag(
Bot* bot,
const NavTag* navTag);
This class is the world element that represent an active character in Autodesk Navigation.
Definition: bot.h:128
#define KY_CLASS_WITHOUT_COPY(ClassName)
Define to forbid copy constructor and copy assignment.
Definition: types.h:196
PathProgressComputer maintains the progress of a Bot along a Path.
Definition: pathprogresscomputer.h:23
Tag type used for function overloading in templates.
Definition: traverselogic.h:69
The Autodesk Navigation namespace.
Definition: gamekitcrowddispersion.cpp:17
The abstract base class for PathProgressComputer classes.
Definition: basepathprogresscomputer.h:30
Tag type used for function overloading in templates.
Definition: traverselogic.h:59
Tag type used for function overloading in templates.
Definition: traverselogic.h:64
ManualControlStatus
Definition: manualcontrolinterval.h:17
float KyFloat32
float
Definition: types.h:32