gwnavruntime/queries/utils/propagationbounddisplay.h Source File
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14 class PropagationBoundDisplay
17 static KyFloat32 GetOffset() {
return -10.0f; }
18 static KyFloat32 GetHeight() {
return 30.0f; }
19 static ShapeColor GetShapeColor() {
return ShapeColor::FillAndLine(Color::OrangeRed, 128); }
21 static void Box(DisplayList* displayList,
const Vec3f& P,
const Vec3f& Q,
KyFloat32 radius)
23 displayList->PushShearedBox(P.OffsetZ(GetOffset()), Q.OffsetZ(GetOffset()), GetHeight(), radius, GetShapeColor(), DisplayFaces::SidesOnly);
26 static void Cylinder(DisplayList* displayList,
const Vec3f& P,
KyFloat32 radius)
28 displayList->PushVerticalCylinder(P.OffsetZ(GetOffset()), GetHeight(), radius, GetShapeColor(), DisplayPrecision::_10cm, DisplayFaces::SidesOnly);
The Autodesk Navigation namespace.
Definition: gamekitcrowddispersion.cpp:17
float KyFloat32
float
Definition: types.h:32