gwnavruntime/pathfollower/resettrajectorystatus.h Source File
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PathEdgeType to move on forward from the given PositionOnPath is outside NavMesh and Bot is outside N...
Definition: resettrajectorystatus.h:23
bool ResetTrajectoryStatus_Succeeded(ResetTrajectoryStatus status)
Note that ResetTrajectoryStatus_Pending is not considered as a success here, since it could failed in...
Definition: resettrajectorystatus.h:36
PathEdgeType to move on forward from the given PositionOnPath is inside NavMesh and Bot is in side Na...
Definition: resettrajectorystatus.h:22
Bot in NavMesh but not in channel whereas PositionOnPath is on a portion of the Path that is associat...
Definition: resettrajectorystatus.h:24
PositionOnPath is in Invalid NavData or no Path is associated.
Definition: resettrajectorystatus.h:15
Typically, occurs when trying to ExitManualControl whereas the exit status is still pending...
Definition: resettrajectorystatus.h:20
The Autodesk Navigation namespace.
Definition: gamekitcrowddispersion.cpp:17
Bot is outside NavMesh whereas PositionOnPath is on NavMesh.
Definition: resettrajectorystatus.h:16
bool ResetTrajectoryStatus_Failed(ResetTrajectoryStatus status)
Note that ResetTrajectoryStatus_Pending is not considered as a failure here, since it succeeded so fa...
Definition: resettrajectorystatus.h:29
Bot is NavMesh whereas PositionOnPath is on a portion of the Path that is associated to a channel...
Definition: resettrajectorystatus.h:17
Bot is in NavMesh but it cannot reach the Path in straight line.
Definition: resettrajectorystatus.h:18
ResetTrajectoryStatus
Definition: resettrajectorystatus.h:13