gwnavruntime/math/triangle3f.h Source File
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23 void Set(
const Vec3f& A_,
const Vec3f& B_,
const Vec3f& C_) { A = A_; B = B_; C = C_; }
26 const Vec3f& operator[](
KyInt32 i)
const {
return (&A)[i]; }
38 triangle.MoveZ(deltaZ);
50 SwapEndianness(e,
self.A);
51 SwapEndianness(e,
self.B);
52 SwapEndianness(e,
self.C);
3d triangle of 32bits floating points
Definition: triangle3f.h:15
#define KY_DEFINE_NEW_DELETE_OPERATORS(MemStat)
This macro defines new and delete operators.
Definition: memory.h:132
Target
Enumerates the possible endianness types relative to the current platform.
Definition: endianness.h:27
The Autodesk Navigation namespace.
Definition: gamekitcrowddispersion.cpp:17
std::int32_t KyInt32
int32_t
Definition: types.h:24
float KyFloat32
float
Definition: types.h:32
3d vector using 32bits floating points.
Definition: vec3f.h:16