ImageResource(Render::ImageBase* pimageBase, ResourceUse use = Use_Bitmap); ImageResource(Render::ImageSource* pimageSrc, ResourceUse use = Use_Bitmap); ImageResource(Render::Image* pimage, ResourceUse use = Use_Bitmap); ImageResource(Render::Image* pimage, const ResourceKey& key, ResourceUse use = Use_Bitmap);
ImageResource constructor.
Parameters |
Description |
Render::ImageBase* pimageBase |
Pointer to ImageBase for the image. |
ResourceUse use = Use_Bitmap |
What the resource is used for. |
Render::ImageSource* pimageSrc |
Pointer to ImageSource for the image. |
Render::Image* pimage |
Pointer to the image. |
const ResourceKey& key |
Key used to look up / resolve this object (contains file data). |