virtual void SetMouseCursorCount(unsigned n) = 0;
SetMouseCursorCount sets the number of supported mouse cursors. If set to 0 then mouse support is disabled.
Note, supporting mouse incurs extra processing overhead during Advance due to the execution of extra hit-testing logic when objects move; disabling it will cause mouse events to be ignored.
The default state is controlled by the GFX_MOUSE_SUPPORT_ENABLED configuration option and is disabled on consoles (all, but Wii) and set to 1 on PCs and 4 on Wii.
Parameters |
Description |
unsigned n |
Number of mouse cursors supported. |