virtual bool TranslateLocalToScreen(const char* pathToCharacter, const Render::PointF& pt, Render::PointF* presPt, Matrix2F* userMatrix = 0) = 0;
TranslateLocalToScreen translates the point in character's coordinate space to the point on screen (window). The returning value is in pixels of screen. This method writes the new point coordinates into presPt (value is in pixels of screen).
Parameters |
Description |
const char* pathToCharacter |
Path to a MovieClip, TextField or Button, i.e. "_root.hud.mc" |
const Render::PointF& pt |
Point, in pixels, in the coordinate space of the character, specified by the pathToCharacter. |
Render::PointF* presPt |
Resulting point in pixels, screen coordinate space. |
Matrix2F* userMatrix = 0 |
The renderer matrix. |
Returns false if the character is not found, otherwise true.