HandleEvent is a callback method invoked when an event is fired from the player.
The event types that start with "Do" prefix should be handled here; currently these are Event::EventType::DoShowMouse, Event::EventType::DoHideMouse and Event::EventType::DoSetMouseCursor.
Parameters |
Description |
class Movie* pmovie |
The movie from where the event originated from. |
const class Event& event |
The Event object describing the event. Users can examine the Event::Type to know how to interpret the event. |