SF_INLINE bool AttachMovie(GFx::Value* pmc, const char* symbolName, const char* instanceName, SInt32 depth = -1, const MemberValueSet* initArgs = NULL);
AttachMovie attaches an instance of a library symbol onto the parent MovieClip. This method behaves the same as the ActionScript 2 MovieClip.attachMovie method.
Parameters |
Description |
GFx::Value* pmc |
Pointer to a Value to hold a reference to the newly created MovieClip. |
const char* symbolName |
Name of the library symbol to be attached. |
const char* instanceName |
Name of the symbol instance that is attached. |
SInt32 depth = -1 |
The depth of the newly created MovieClip. |
const MemberValueSet* initArgs = NULL |
Initialization Object instance that is copied into the newly created MovieClip. |
True if a new symbol instance was attached; false otherwise. The method will also return false if the parent display object does not exist on the stage or it is not a MovieClip.