Scaleform::GFx::Value::DisplayInfo::Flags

Scaleform::GFx::Value::DisplayInfo::Flags
enum Flags {
  V_x = 0x01,
  V_y = 0x02,
  V_rotation = 0x04,
  V_xscale = 0x08,
  V_yscale = 0x10,
  V_alpha = 0x20,
  V_visible = 0x40,
  V_z = 0x80,
  V_xrotation = 0x100,
  V_yrotation = 0x200,
  V_zscale = 0x400,
  V_FOV = 0x800,
  V_projMatrix3D = 0x1000,
  V_viewMatrix3D = 0x2000,
  V_edgeaaMode = 0x4000
};
Description

Flags set to define the display properties of display objects.

Members
Members 
Description 
V_x = 0x01 
Flag for the x coordinate relative to parent movie clip. 
V_y = 0x02 
Flag for the y coordinate relative to parent movie clip. 
V_rotation = 0x04 
Flag for the rotation of the display object in degrees. 
V_xscale = 0x08 
Flag for the horizontal scale of the display object. 
V_yscale = 0x10 
Flag for the vertical scale of the display object. 
V_alpha = 0x20 
Flag for the alpha transparency of the display object. 
V_visible = 0x40 
Flag for the visibility of the display object. 
V_z = 0x80 
Flag for the z coordinate relative to parent movie clip. 
V_xrotation = 0x100 
Flag to indicate the rotation of the object around the X axis. 
V_yrotation = 0x200 
Flag to indicate the rotation of the object around the Y axis. 
V_zscale = 0x400 
Flag for the scale of the display object along the Z axis. 
V_FOV = 0x800 
Flag for the perspective Field of View angle on the object. 
V_projMatrix3D = 0x1000 
Flag for a 3D projection matrix set on a movie clip. 
V_viewMatrix3D = 0x2000 
Flag for a 3D view matrix set on a movie clip. 
V_edgeaaMode = 0x4000 
Flag to indicate the EdgeAA mode set on a movie clip. 
File

GFx_Player.h