enum Flags { V_x = 0x01, V_y = 0x02, V_rotation = 0x04, V_xscale = 0x08, V_yscale = 0x10, V_alpha = 0x20, V_visible = 0x40, V_z = 0x80, V_xrotation = 0x100, V_yrotation = 0x200, V_zscale = 0x400, V_FOV = 0x800, V_projMatrix3D = 0x1000, V_viewMatrix3D = 0x2000, V_edgeaaMode = 0x4000 };
Flags set to define the display properties of display objects.
Members |
Description |
V_x = 0x01 |
Flag for the x coordinate relative to parent movie clip. |
V_y = 0x02 |
Flag for the y coordinate relative to parent movie clip. |
V_rotation = 0x04 |
Flag for the rotation of the display object in degrees. |
V_xscale = 0x08 |
Flag for the horizontal scale of the display object. |
V_yscale = 0x10 |
Flag for the vertical scale of the display object. |
V_alpha = 0x20 |
Flag for the alpha transparency of the display object. |
V_visible = 0x40 |
Flag for the visibility of the display object. |
V_z = 0x80 |
Flag for the z coordinate relative to parent movie clip. |
V_xrotation = 0x100 |
Flag to indicate the rotation of the object around the X axis. |
V_yrotation = 0x200 |
Flag to indicate the rotation of the object around the Y axis. |
V_zscale = 0x400 |
Flag for the scale of the display object along the Z axis. |
V_FOV = 0x800 |
Flag for the perspective Field of View angle on the object. |
V_projMatrix3D = 0x1000 |
Flag for a 3D projection matrix set on a movie clip. |
V_viewMatrix3D = 0x2000 |
Flag for a 3D view matrix set on a movie clip. |
V_edgeaaMode = 0x4000 |
Flag to indicate the EdgeAA mode set on a movie clip. |
GFx_Player.h