SF_INLINE bool SetDisplayMatrix(const Render::Matrix2F& mat);
SetDisplayMatrix sets the display matrix of a display object. This will overwrite all properties defined by the matrix, such as translation, scaling, rotation and shearing. Only valid for DisplayObject type. Note that this method is for advanced users only. Rotation is expected to be in radians and scaling normalized to 1. Translation is expected to be in pixels in the display object’s coordinate system.
Parameters |
Description |
const Render::Matrix2F& mat |
The display matrix to be set on the display object. |
True if the display matrix was set, otherwise false. A false value will also be returned if the display object was unloaded.