Scaleform::MemoryHeap::HeapFlags

Scaleform::MemoryHeap::HeapFlags
enum HeapFlags {
  Heap_ThreadUnsafe = 0x0001,
  Heap_FastTinyBlocks = 0x0002,
  Heap_FixedGranularity = 0x0004,
  Heap_Root = 0x0008,
  Heap_NoDebugInfo = 0x0010,
  Heap_UserDebug = 0x1000
};
Description

Flag bits set to indicate if the heap is root heap, thread safe, uses debug mode and so on.

Members
Members 
Description 
Heap_ThreadUnsafe = 0x0001 
Flag set for heaps that are not thread safe. 
Heap_FastTinyBlocks = 0x0002 
Flag set to indicate heaps which significantly speeds up small allocations, up to 8 * MinAlign, but which may result in higher memory overhead. The smallest heap size will typically increase by about 8* PageSize. For the PageSize equal to 4 K the heap size would be 32K. If there are thousands of small allocations existing simultaneously, the extra memory overhead is low. 
Heap_FixedGranularity = 0x0004 
Flag set to indicate fixed granularity. Fixed granularity means that the memory segments will have small size as possible. This slightly reduces the total footprint and eases returning memory to the system, but may slow down the allocations. Fixed granularity makes the heap less realloc-friendly. 
Heap_Root = 0x0008 
Flag set if this is the root (global) memory heap. 
Heap_NoDebugInfo = 0x0010 
Flag set if this heap keeps debug data in an alternative heap. If not, then this heap does not track debug information. 
Heap_UserDebug = 0x1000 
This flag can be set by the user for debug tool allocations, such as the player HUD. GFx tools can choose to omit these heaps from information reporting or report them separately. This flag is for user information only, it has no effect on heap implementation. 
File

SF_MemoryHeap.h