virtual void LockMeshCacheItem(Render::MeshCacheItem* pdata, UByte** pvertexDataStart, IndexType** pindexDataStart);
Locks the buffers (VB/IB) of a MeshCacheItem, returning CPU addressable memory to update them. With SimpleMeshCache (consoles), there is no graphics API specific "lock" that happens, it simply returns the pointers.
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Parameters |
Description |
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Render::MeshCacheItem* pdata |
Pointer to the mesh data cached in the buffer. |
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UByte** pvertexDataStart |
Pointer to the beginning of the vertex data in the buffer. |
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IndexType** pindexDataStart |
Pointer to the beginning of the index data in the buffer. |