virtual Render::DepthStencilSurface* CreateDepthStencilSurface(ID3D1x(Texture2D)* psurface);
CreateDepthStencilSurface creates a depth/stencil surface for use with a render target.
Parameters |
Description |
ID3D1x(Texture2D)* psurface |
Pointer to an IDirect3DSurface9 interface representing the depth stencil surface. |
The Render::DepthStencilSurface used with the render target.