TextureManager::CreateDepthStencilSurface

TextureManager::CreateDepthStencilSurface
virtual Render::DepthStencilSurface* CreateDepthStencilSurface(ID3D1x(Texture2D)* psurface);
Description

CreateDepthStencilSurface creates a depth/stencil surface for use with a render target.

Parameters
Parameters 
Description 
ID3D1x(Texture2D)* psurface 
Pointer to an IDirect3DSurface9 interface representing the depth stencil surface. 
Return Value

The Render::DepthStencilSurface used with the render target.