enum AllocType { Type_Normal, Type_Managed, Type_Dynamic, Type_StagingBacked };
List the type of textures that can be created.
Members |
Description |
Type_Normal |
Represents a normal texture. |
Type_Managed |
Represents managed textures. |
Type_Dynamic |
Represents a dynamic texture. |
Type_StagingBacked |
Represents staging textures. |
D3D9_Texture.h