Texture::GetUVGenMatrix

Texture::GetUVGenMatrix
virtual void GetUVGenMatrix(Matrix2F* mat) const;
Description

GetUVGenMatrix fills in a matrix that should be used to convert pixel coordinate space to the UV coordinates used by the renderer. This matrix does divide by image size, scaling and sub-image adjustment.

Parameters
Parameters 
Description 
Matrix2F* mat 
A transformation matrix of type Matrix2F