DepthStencilBuffer(RenderBufferManager* manager, const ImageSize& bufferSize, bool temporary = true); DepthStencilBuffer(DepthStencilSurface* surface);
DepthStencilBuffer constructor.
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Parameters |
Description |
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RenderBufferManager* manager |
The manager for handling buffer allocations. |
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const ImageSize& bufferSize |
The size of the depth stencil buffer. |
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bool temporary = true |
A flag to determine whether this buffer is temporary or not. |
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DepthStencilSurface* surface |
The depth stencil surface. |