DepthStencilBuffer(RenderBufferManager* manager, const ImageSize& bufferSize, bool temporary = true); DepthStencilBuffer(DepthStencilSurface* surface);
DepthStencilBuffer constructor.
Parameters |
Description |
RenderBufferManager* manager |
The manager for handling buffer allocations. |
const ImageSize& bufferSize |
The size of the depth stencil buffer. |
bool temporary = true |
A flag to determine whether this buffer is temporary or not. |
DepthStencilSurface* surface |
The depth stencil surface. |