Scaleform::Render::Fence
class Fence;
A Fence is the structure used by HAL items to keep track of their required GPU fences. This includes MeshCacheItems, as well as GlyphCacheSlots. The data pointer may be nullified during RenderSync::EndFrame, when entire frame(s) of fences are reclaimed.
Method |
Description |
AddRef/Release - not thread safe, should only be called on the render thread. | |
Fence constructor. | |
Gets a pointer to the fence object. | |
Determines whether this fence has yet to be passed. | |
AddRef/Release - not thread safe, should only be called on the render thread. | |
Waits for this fence to pass. |
Operator |
Description |
Determines fence ordering. |
Render_Sync.h