enum FenceType { FenceType_Vertex, FenceType_Fragment };
FenceType represents the type of fence. For most platforms, these are equivalent, because fragment and vertex processing happen in parallel; fences are not 'passed' until both have completed. However, on NGP for example, there are separate vertex and fragment passes, so they are not equivalent on those systems.
Members |
Description |
FenceType_Vertex |
Vertex processing fence. |
FenceType_Fragment |
Fragment processing fence. |
Render_Sync.h