virtual void PushMask_BeginSubmit(MaskPrimitive* primitive);
PushMask_BeginSubmit begins rendering of a submit mask that can be used to cull other rendered contents. All shapes submitted from this point on will generate a mask. BeginSubmit is usually followed by a call to EndMaskSubmit, which stops mask rendering and enables its use.
Parameters |
Description |
MaskPrimitive* primitive |
Pointer to MaskPrimitive for specifying the mask coverage area. |