virtual void GetUVNormMatrix(Matrix2F* mat, TextureManager* manager);
GetUVNormMatrix fills in a matrix that converts normalized UV (0, 0, 1, 1) coordinate space to the HAL-specific UV such as packed sub-images, resample, etc.
Parameters |
Description |
Matrix2F* mat |
A transformation matrix of type Matrix2F. |
TextureManager* manager |
The texture manager for handling texture changes. |