Scaleform::Render::ImageBase Scaleform::Render::Image Scaleform::Render::ImageDelegate
class ImageDelegate : public Image;
ImageDelegate is a wrapper around an Image to enable image substitution.
Data Member |
Description |
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Method |
Description |
Creates an Image that references a subregion of this image. | |
Decodes image into the destination ImageData, potentially converting data a scan-line at a time. | |
Returns the current object as a Render::Image pointer. | |
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Returns the format (ImageFormat) of this image. | |
Returns the image format flag. | |
Returns the image type (ImageType) for this image. | |
Retrieves the image matrix used with an image for adjusting its size and/or location. | |
Retrieves the inverse image matrix used with an image for adjusting its size and/or location. | |
Obtains the number of mipmaps of the texture in the image. | |
Obtains a sub-rectangle of texture or entire texture to use within an image. By default, full texture rectangle is reported. | |
Obtains the logical dimensions of the images. | |
Obtains the texture pointer from the data, intended for use with a given renderer. | |
Returns the capability flag set for the image. See ImageUse. | |
Fills in a matrix that converts image pixel coordinate space (0, 0, Width, Height) into UV coordinate space expected by Render::HAL. | |
Fills in a matrix that converts normalized UV (0, 0, 1, 1) coordinate space to the HAL-specific UV such as packed sub-images, resample, etc. | |
ImageDelegate constructor. | |
Returns true if this is a image delegate. | |
Maps texture contents to user memory and causes the specified mipmap level of the texture to be accessible in system memory. | |
Sets an image matrix to use with an image for adjusting its size and/or location. | |
Sets an inverse image matrix to use with an image for adjusting its size and/or location. | |
Called to indicate texture contents are lost and releases the texture references held by the images. | |
Ends access to texture memory (from Map). | |
Queues up either a full update or custom image update for the image. | |
Queues up either a full update or custom image update for the image. |
Render_Image.h