enum ImageStorage { ImageStorage_Linear = 0, ImageStorage_Swizzle = 0x10000, ImageStorage_Tile = 0x20000, ImageStorage_Mask = 0x30000 };
ImageStorage denotes the texture layout/tiling.
Members |
Description |
ImageStorage_Linear = 0 |
Linear texture format. |
ImageStorage_Swizzle = 0x10000 |
Swizzled texture format. |
ImageStorage_Tile = 0x20000 |
Tiled texture format. |
ImageStorage_Mask = 0x30000 |
Mask returning the texture memory format. |
Render_Image.h