virtual bool Map(Texture* ptexture, unsigned mipLevel, unsigned levelCount) = 0;
Map maps the texture data planes into the process address space so they can be accessed directly; should be called only from the rendering thread.
Parameters |
Description |
Texture* ptexture |
Pointer to the texture that is mapped. |
unsigned mipLevel |
An unsigned integer specifying which mip level should be used. For single data plane images with mipmaps, the top level is 0. |
unsigned levelCount |
An unsigned integer specifying which levels should be mapped (0 means all levels). |
Returns true if the texture contents are mapped; false otherwise.