Matrix4x4::ViewLH

Matrix4x4::ViewLH
SF_EXPORT void ViewLH(const Point3<T>& eyePt, const Point3<T>& lookAtPt, const Point3<T>& upVec);
Description

Creates a left-handed camera view matrix for world to view transformation.

Parameters
Parameters 
Description 
const Point3<T>& eyePt 
The location of the eye. 
const Point3<T>& lookAtPt 
The center of interest. 
const Point3<T>& upVec 
A vector describing the up direction.