Scaleform::Render::MeshCache::MeshCacheCapsType

Scaleform::Render::MeshCache::MeshCacheCapsType
enum MeshCacheCapsType {
  Cap_ConvertGPUBuffers = 0x0001
};
Description

Describes different capability flags available in MeshCache. MeshCacheCaps stores these, and should be set on MeshCache::Initialize (HAL::InitHAL).

Members
Members 
Description 
Cap_ConvertGPUBuffers = 0x0001 
The system is capable of converting one GPU buffer to another. Consoles generally always have this capability, because their video memory is directly accessible by the CPU, and thus the conversion can easily be written in CPU code. However, other systems can also support this, if they for example support compute shaders that can do the conversion. 
File

Render_MeshCache.h