enum MeshCacheCapsType { Cap_ConvertGPUBuffers = 0x0001 };
Describes different capability flags available in MeshCache. MeshCacheCaps stores these, and should be set on MeshCache::Initialize (HAL::InitHAL).
Members |
Description |
Cap_ConvertGPUBuffers = 0x0001 |
The system is capable of converting one GPU buffer to another. Consoles generally always have this capability, because their video memory is directly accessible by the CPU, and thus the conversion can easily be written in CPU code. However, other systems can also support this, if they for example support compute shaders that can do the conversion. |
Render_MeshCache.h