MeshCache::PostUpdateMesh

MeshCache::PostUpdateMesh
virtual void PostUpdateMesh(MeshCacheItem * pcacheItem);
Description

PostUpdateMesh is called after a mesh has been written. On some platforms (such as XBox 360), some extra calls need to be made to signal that the GPU can safely use the mesh.

Parameters
Parameters 
Description 
MeshCacheItem * pcacheItem 
Pointer to the MeshCacheItem holding the mesh.