enum PrimitiveFillType { PrimFill_None, PrimFill_Mask, PrimFill_SolidColor, PrimFill_VColor, PrimFill_VColor_EAlpha, PrimFill_Texture, PrimFill_Texture_EAlpha, PrimFill_Texture_VColor, PrimFill_Texture_VColor_EAlpha, PrimFill_2Texture, PrimFill_2Texture_EAlpha, PrimFill_UVTexture, PrimFill_UVTextureAlpha_VColor, PrimFill_UVTextureDFAlpha_VColor, PrimFill_Type_Count };
Rendering fill style that will be applied to all the elements of the draw primitive. Rendering style dictates the elements that need to be present in the vertex declaration. Following elements may be required based on format:
VColor refers to interpolated vertex color, Texture refers to texture with coordinates generated based on matrix, and UVTexture refers to texture coordinates provided explicitly.
Render_Primitive.h