Scaleform::Render::RenderQueueProcessor::QueueProcessMode

Scaleform::Render::RenderQueueProcessor::QueueProcessMode
enum QueueProcessMode {
  QPM_Any,
  QPM_One,
  QPM_All
};
Description

QueueProcessMode controls the number of items in the queue that need to be processed. Processing may be stalled due to mesh cache buffer limitation, which forces rendered meshes to be evicted. Such eviction stalls if hardware GPU fences for the evicted items are not yet passed (so mesh data is still in use).

Members
Members 
Description 
QPM_Any 
Process zero or more items. 
QPM_One 
At least one item needs to be processed, even if this forces CPU spins. 
QPM_All 
All of the queued up items have to be processed. 
File

Render_Queue.h