enum SampleMode { Sample_Point, Sample_Linear, Sample_Count };
SampleMode describes the texture sampling modes with a bitmap fill style, that are used during image rendering.
Members |
Description |
Sample_Point |
Indicates that nearest-neighbor point sampling should be used. |
Sample_Linear |
Indicates that linear filtering should be used. |
Sample_Count |
Number of applied texture sampling modes. |
Render_Image.h