ScopedRenderEvent(RenderEvents& events, EventType type, const char * eventName, bool trigger = true);
ScopedRenderEvent constructor.
Parameters |
Description |
RenderEvents& events |
The render event. |
EventType type |
Type of render event. |
const char * eventName |
Name of the render event. |
bool trigger = true |
Trigger can be used to have an event end on a scope, even if it was being somewhere else. |