Evict evicts the mesh data items in the buffer and releases the allocator data.
Parameters |
Description |
Render::MeshCacheItem* p |
Pointer to the MeshCacheItem which is evicted from the cache. |
AllocAddr* pallocator = 0 |
The allocator used for buffer allocation.//Pointer to the block of mesh which is evicted. |
MeshBase* pmesh = 0 |
The meshes in the buffer. |
A Boolean value of true if the mesh items are evicted and false otherwise.