virtual void ApplyTexture(unsigned stageIndex, const ImageFillMode& fm) = 0;
Applies a texture to the texturing pipeline. The stageIndex indicates which stage the texture should be applied to, its exact meaning is platform-specific. The fm parameter determines the texture modes that the texture should be applied with.
Parameters |
Description |
unsigned stageIndex |
Indicates which stage the texture should be applied to, its exact meaning is platform-specific. |
const ImageFillMode& fm |
Determines the texture modes that the texture should be applied with. |